Date of Completion
Spring 5-9-2010
Thesis Advisor(s)
Thomas J. Peters
Honors Major
Computer Science and Engineering
Disciplines
Computer Sciences | Other Computer Sciences | Software Engineering
Abstract
This paper presents the development history and specification of a 3D game engine titled "Spark Engine". The term "engine" is used to describe a complex graphics software suite that streamlines application development and provides efficient rendering functionality. A game engine specifically provides tools to simplify game development. Spark Engine is fully shader driven and is built on top of Microsoft's XNA Framework. It is a reusable and flexible platform that can be used to build any type of graphics application ranging from gaming to simulation. The engine was released as open source software under the New BSD License with an interest in furthering its development.
Recommended Citation
Woodfield, Nicholas Alexander, "Development of a 3D Game Engine" (2010). Honors Scholar Theses. 134.
https://digitalcommons.lib.uconn.edu/srhonors_theses/134