Date of Completion
12-7-2015
Embargo Period
12-6-2016
Keywords
video games, hostile sexism, violence, sexual objectification
Major Advisor
Hart Blanton
Associate Advisor
Felicia Pratto
Associate Advisor
John Christensen
Field of Study
Psychology
Degree
Doctor of Philosophy
Open Access
Open Access
Abstract
Given the evidence linking violent video games with aggression, the proliferation of sexualized female video game characters, and the availability of commercial video games containing violence against women, there is a need to examine the effects of playing violent video games against sexualized female opponents. A total of 710 male undergraduates participated in five studies using lab-developed first-person-shooter games (Studies 1 and 2) and commercially available third-person-fighting games (Studies 3, 4, and 5). Psychological immersion was explored as a moderator in all studies, and sexual arousal was explored in Studies 4 and 5. Shooting sexualized female opponents, but not male opponents, led to increased hostile sexism to the extent that immersion was high (Study 1), even after controlling for pretest hostile sexism (Study 2). Shooting nonsexualized female opponents did not result in increased hostile sexism (Study 2). In general, hostile sexism was also greater after fighting sexualized female opponents than male opponents in commercially available games (Studies 3, 4, and 5). Further, fighting a sexualized female opponent led to increased willingness to have sex without a condom among participants reporting sexual arousal (Studies 4 and 5). Future research should focus on identifying mechanisms that contribute to increased hostile sexism and willingness to engage in sexual risk following violent video game play against sexualized female opponents.
Recommended Citation
LaCroix, Jessica M., "It’s All Fun and Games Until . . . Exploring Immersion into Sexually Objectifying and Violent Video Games" (2015). Doctoral Dissertations. 1015.
https://digitalcommons.lib.uconn.edu/dissertations/1015